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8 Game Reviews

1 w/ Responses

Nice graphics, really weird physics though.

Really polished and well made, but the map feels really cramped and the gameplay is a bit repetitive.

Overall, it's a good game. It reminds me of super meat boy. The gameplay is very refined, but the visuals need some polish. Maybe add some music too. I was able to finish the whole thing in about 10 minutes, so you might want to add more levels or make the existing ones longer or more difficult. Nice job!

Really nice game! I love how each of the levels tells you something new about the mechanics without saying a word. I wish there were a few extra bits of polish though.

1. A sound for walking and landing on the ground.
2. Screen shake whenever the player gets hit.
3. Particle effects for jumping and landing, maybe walking.
4. Things the player can interact with: maybe pots that the player breaks as they walk by, books that the player knocks over, and chains that move when the player hits them.

Overall, this game is incredibly well done. Good job!

Very creative and addictive! I think you should make it so that the platforms are a bit more evenly spread out across the screen, that way I don't get screwed over by an impossible combination of platforms.

A big issue I have is that it always gives me situations where I can't win. Maybe make it so that you don't lose when a ball reaches the other side.

This game was really fun, and I played through the whole thing! I think the idea of slowing things down has a lot of potential. I noticed that with the exception of a few doors, I was able to make it through the whole thing by slowing down everything. It would be more interesting if there were more obstacles that I actually wanted to go fast. For example, you could add an obstacle that is in your way and moves really slowly, and by speeding it up you move it out of your way. The same could be done with a platform. I wonder if it would be better if there was a penalty for missing your projectile, like a health system where if you miss x amount of times you have to restart the level. You could also try experimenting with adding gravity to the projectile. You should also add a better looking background to fit more with the art. Other than that you did an excellent job of introducing mechanics and weaving them together in interesting ways. Good job on this game!

AlienPlay responds:

Thank you so much for the comment and the ideas! :D
Actually, in the first iteration of this game gravity did affect projectiles, I just found that it wasn't adding much to the game and it was imprecise.
But anyways, thanks again for leaving such a great feedback!

It still needs quite a bit of work. I like the idea of adding a triple jump to a 2D shooter. I wonder if you could expand on that. The red map just has bad design in my opinion because the only strategy is to stand, shoot, and retreat. More enemy variety would be nice too as well as effects like screen shake, particles, and sound. Other than that this game has a really cool core mechanic with the triple jump. You should design levels around that to be more open and vertical. Hope this helps and good luck!

Joined on 6/15/19

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